Risa Puno and Creative Time, The Privilege of Escape
158 people pledged $24,215 to support this project on Kickstarter.
The first project out of Creative Time’s Open Call and the arts nonprofit’s second Kickstarter campaign, Risa Puno’s The Privilege of Escape taught viewers subtle lessons about white privilege, gamification, and collective success. Visitors were divided into two identical escape rooms where they each had 45 minutes to complete various tasks. But there was one big difference: one room was lit with full-spectrum light, while the other was lit with red light. Color-coordinating tasks in the red room became difficult, if not impossible, because players’ eyes couldn’t recognize the difference between colors like brown and blue or orange and yellow.
Nearly all groups finished in the white-light room; in contrast, only 15 percent of groups in the red-light room finished. Both groups were brought together at the end to learn about their advantages and disadvantages.
Ultimately, Creative Time and Puno posit that “The Privilege of Escape is not a solution to a problem. It is a challenge. We are each forced to contend with the personal question, ‘Having described privilege, what will I do to lessen or end it?